Balanced Starter Deck

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Balanced Balanced
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Total Cards: 42
Total Hermits: 9
Total Effects: 12
Total Items: 21
Total Commons: 34
Total Rares: 8
Total Ultra Rares: 0
1Rare5AM Pearl
21CommonBalanced
1RareBdoubleO100
1CommonBook of Vanishing
1RareBullseye
1CommonCubfan135
1CommonElven Cookie
1CommonEthosLab
1RareEvil X
1CommonFlint and Steel
1CommonGolden Armour
1CommonIron Sword
1CommonIskall85
1CommonLightning Rod
1RareLlamaDad
1RarePoison Potion
1CommonRendog
1RareSpyglass
1CommonVintageBeef
1CommonWater Bucket
1CommonWeak Healing Potion
1RareWolf
Balanced BdoubleO100
Rare
Series 2: Alter Ego

260 HP

any
Retexture
60
BalancedBalancedany
Shreep
0

Restore full health. Sleep for this and the following 2 turns. Can not attack, go AFK, or use Single Use effect cards. Can still draw and attach cards during Sleep. Status effects still apply.

Balanced VintageBeef
Common
Series 2: Alter Ego

250 HP

any
Hey Guys!
30
BalancedBalanced
Mindcrack
80
Balanced LlamaDad
Rare
Series 2: Alter Ego

290 HP

Balanced
Spitz
50
BalancedBalanced
Matilda
80

Flip a coin. If heads, Matilda does an additional 40hp damage.

Balanced Cubfan135
Common
Series 2: Alter Ego

290 HP

Balanced
Heyo
50
Balancedany
Vex Magic
70
Balanced EthosLab
Common
Series 2: Alter Ego

260 HP

any
Snack Time
40
BalancedBalancedBalanced
Breach
100
Balanced Iskall85
Common
Series 2: Alter Ego

280 HP

Balanced
Hallo
50
BalancedBalancedBalanced
Omega
100
Balanced 5AM Pearl
Rare
Series 2: Alter Ego

270 HP

Balanced
Wicked
60
BalancedBalanced
Dogs of War
70

If "wolf" effect card is attached to this Hermit, do an additional 30hp damage.

Balanced Rendog
Common
Series 2: Alter Ego

260 HP

Balanced
Professional
50
BalancedBalancedBalanced
Outrageous
100
Balanced Evil X
Rare
Series 2: Alter Ego

280 HP

No Cost
Evil Inside
40
BalancedBalanced
Derpcoin
80

Flip a coin. If heads, choose one of the opposing active Hermit's attacks to disable on their next turn.

Balanced
Common
Series 2: Alter Ego

Balanced
Book of Vanishing
Common
Series 2: Alter Ego
Effect: Single Use

Your opponent is forced to discard their active Hermit's attached effect card.

Water Bucket
Common
Series 2: Alter Ego
Effect: Attach/Single Use

Remove burn on active or AFK Hermit. OR can be attached to prevent burn.

Bullseye
Rare
Series 2: Alter Ego
Effect: Single Use

Choose one of your opponent's AFK Hermits. Direct your attack to that Hermit for this turn. Priority over "Lightning Rod."

Elven Cookie
Common
Series 2: Alter Ego
Effect: Single Use

Swap your active Hermit with one of your AFK Hermits after attacking.

Flint and Steel
Common
Series 2: Alter Ego
Effect: Single Use

Discard your hand. Draw 3 cards. Can be used even if you do not have any cards in your hand.

Golden Armour
Common
Series 2: Alter Ego
Effect: Attach

Prevent up to 10hp damage taken.

Iron Sword
Common
Series 2: Alter Ego
Effect: Single Use

Do an additional 20hp damage.

Lightning Rod
Common
Series 2: Alter Ego
Effect: Attach

Attach to any of your active or AFK Hermits. All damage done to you on your opponent's next turn is taken by the Hermit this card is attached to. Discard after damage is taken.

Poison Potion
Rare
Series 2: Alter Ego
Effect: Single Use

Poison your opponent's active Hermit. Poison (status effect) deals an additional 20hp damage at the end of your turn, every turn until poisoned Hermit is down to 10hp. Ignores all armour. Continues to poison if health is recovered. Does not knock out Hermit.

Spyglass
Rare
Series 2: Alter Ego
Effect: Single Use

Look through your opponent's hand. Flip a coin. If heads, opponent chooses 1 of those cards to discard.

Weak Healing Potion
Common
Series 2: Alter Ego
Effect: Single Use

Heal active or AFK Hermit 30hp.

Wolf
Rare
Series 2: Alter Ego
Effect: Attach

Attach to your active Hermit. If any of your Hermits take damage on your opponent's turn, your opponent's active Hermit takes 20hp damage for each Wolf card you have on the game board.