Builder Starter Deck

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Builder Builder
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Total Cards: 42
Total Hermits: 9
Total Effects: 12
Total Items: 21
Total Commons: 34
Total Rares: 8
Total Ultra Rares: 0
1CommonBook of Binding
1RareBook of Knockback
1CommonBook of Thorns
21CommonBuilder
1CommonChainmail Armour
1CommonComposter
1RareEgg
1CommonGeminiTay
1CommonGrian
1RareHorse Head Hypno
1RareInvisibility Potion
1CommonKeralis
1RareKing Joel
1CommonLead
1CommonPotion of Weakness
1RareRendog
1RareSkizzleman
1CommonSplash Healing Potion
1CommonStressmonster101
1CommonTNT
1RareTurtle Shell
1CommonZombieCleo
Builder ZombieCleo
Common
Series 2: Alter Ego

260 HP

Builder
It's Fine
60
BuilderBuilder
Revenge
80
Builder GeminiTay
Common
Series 2: Alter Ego

300 HP

Builder
Cottagecore
60
BuilderBuilderBuilder
Be Great
100
Builder Grian
Common
Series 2: Alter Ego

300 HP

Builder
Copper Golem
60
Builderany
Waffle
70
Builder Horse Head Hypno
Rare
Series 2: Alter Ego

260 HP

Builder
Nice Guy
60
BuilderBuilderany
Restock
90

After this attack, return any 1 discarded item card to your hand.

Builder Keralis
Common
Series 2: Alter Ego

270 HP

any
Looky Looky
40
BuilderBuilderany
Nononono
90
Builder Rendog
Rare
Series 2: Alter Ego

250 HP

Builder
Comin' At Ya
50
BuilderBuilderBuilder
Role Play
0

Use any of your opponent's attacks (active or AFK). Opponent's active or AFK Hermit's attack does not require necessary items cards attached.

Builder Skizzleman
Rare
Series 2: Alter Ego

290 HP

any
Hupper Cut
40
BuilderBuilder
Gas Light
70

At the end of your turn, deal 20hp damage to each of your opponent's AFK hermits that took damage this turn.

Builder King Joel
Rare
Series 2: Alter Ego

280 HP

Builder
Diss Track
50
BuilderBuilder
Steal
80

Flip a coin. If heads, choose an item card attached to one of your opponent's AFK hermits to attach to one of your AFK Hermits.

Builder Stressmonster101
Common
Series 2: Alter Ego

280 HP

Builder
Ello
50
BuilderBuilder
Geezer
80
Builder
Common
Series 2: Alter Ego

Builder
Book of Binding
Common
Series 2: Alter Ego
Effect: Single Use

Your opponent's active Hermit can not go AFK on their next turn.

Book of Knockback
Rare
Series 2: Alter Ego
Effect: Single Use

After attack, your opponent must choose an AFK Hermit to replace their active Hermit, unless they have no AFK Hermits.

Book of Thorns
Common
Series 2: Alter Ego
Effect: Attach

Opponent takes 10hp damage after their attack.

Chainmail Armour
Common
Series 2: Alter Ego
Effect: Attach

Prevents any damage from effect cards and any damage redirected by effect cards to the Hermit this card is attached to.

Composter
Common
Series 2: Alter Ego
Effect: Single Use

Discard 2 cards in your hand. Draw 2. Can not be used if you do not have 2 cards to discard.

Egg
Rare
Series 2: Alter Ego
Effect: Single Use

After your attack, choose one of your opponent's AFK Hermits to make active. Flip a coin. If heads, also do 10hp damage to that Hermit.

Invisibility Potion
Rare
Series 2: Alter Ego
Effect: Single Use

Your opponent must flip a coin on their next attack. If heads, their attack misses. If tails, their attack does double the damage. If attack is not attempted, you remain invisible until it is. Only applies to Hermit attacks, not effect cards. Going AFK removes invisibility.

Lead
Common
Series 2: Alter Ego
Effect: Single Use

Move 1 of your opponent's active Hermit item cards to any of their AFK Hermits. Receiving Hermit must have open item card slot.

Potion of Weakness
Common
Series 2: Alter Ego
Effect: Single Use

Opponent's active Hermit type is now weak to your active Hermit type for 3 turns.

Splash Healing Potion
Common
Series 2: Alter Ego
Effect: Single Use

Heal each of your active and AFK Hermits 20hp.

TNT
Common
Series 2: Alter Ego
Effect: Single Use

Do an additional 60hp damage. You also take 20hp damage.

Turtle Shell
Rare
Series 2: Alter Ego
Effect: Attach

Attach to any of your AFK Hermits. On that Hermit's first turn after becoming active, any damage done by your opponent to that hermit is prevented, and then this card is discarded.