Engineer Starter Deck

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Engineer Engineer
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Total Cards: 42
Total Hermits: 9
Total Effects: 12
Total Items: 21
Total Commons: 34
Total Rares: 8
Total Ultra Rares: 0
1RareBad Omen
1RareBook of Loyalty
1RareBook of Thorns II
1RareBoomer Bdubs
1CommonBow
1CommonDocm77
21CommonEngineer
1CommonEvil X
1CommonFire Charge
1RareImpulseSV
1CommonIron Armour
1CommonJingler
1CommonMilk Bucket
1CommonMumboJumbo
1CommonPiston
1CommonPotion of Slowness
1RareShade-E-E
1CommonShield
1RareSplash Healing Potion II
1CommonTeleportation Pearl
1RareXisumavoid
1CommonZedaph
Engineer Boomer Bdubs
Rare
Series 2: Alter Ego

290 HP

any
Boom
30
EngineerEngineer
Watch This!
80

Flip a coin as many times as you want. Add 20hp damage for every heads. If tails is flipped, your turn is over and this attack deals 0 damage. You must flip a coin at least once. Can not be combines with Fortune card.

Engineer Jingler
Common
Series 2: Alter Ego

300 HP

any
Pranked
40
EngineerEngineer
Misdirection
80
Engineer Docm77
Common
Series 2: Alter Ego

260 HP

any
Hivemind
40
Engineerany
G.O.A.T.
70
Engineer Shade-E-E
Rare
Series 2: Alter Ego

270 HP

Engineer
Corrupt Contract
60
EngineerEngineer
Scale of Ethics
80

If you have less AFK Hermits than your opponent, deal an additional 40hp damage.

Engineer ImpulseSV
Rare
Series 2: Alter Ego

250 HP

Engineer
Bop
50
Engineerany
Boomer
70

For each of your AFK BdoubleO100s or Tango Teks, add an additional 40hp damage up to a maximum of 80hp damage.

Engineer MumboJumbo
Common
Series 2: Alter Ego

270 HP

Engineer
Chuffed to Bits
50
EngineerEngineer
Spoon
80
Engineer Xisumavoid
Rare
Series 2: Alter Ego

280 HP

Engineer
Goodness Me
60
EngineerEngineer
Cup of Tea
80

Flip a coin. If heads, this attack poisons your opponent. Poison (status effect) deals an additional 20hp damage at the end of your turn, every turn until poisoned Hermit is down to 10hp. Ignores all armour. Continues to poison if health is recovered. Poison status does not knock out opponent.

Engineer Evil X
Common
Series 2: Alter Ego

290 HP

any
Minion
40
EngineerEngineerany
Withermen
90
Engineer Zedaph
Common
Series 2: Alter Ego

250 HP

Engineer
For Science
50
Engineerany
Hadjah!
70
Engineer
Common
Series 2: Alter Ego

Engineer
Bad Omen
Rare
Series 2: Alter Ego
Effect: Single Use

All of your opponent's coin flips are tails for the next 3 turns.

Book of Loyalty
Rare
Series 2: Alter Ego
Effect: Attach

When the Hermit this card is attached to is knocked out, choose 1 of its attached item cards and return it to your hand.

Book of Thorns II
Rare
Series 2: Alter Ego
Effect: Attach

Opponent takes 20hp damage after their attack.

Bow
Common
Series 2: Alter Ego
Effect: Single Use

Do 40hp damage to an AFK Hermit of your choice.

Milk Bucket
Common
Series 2: Alter Ego
Effect: Attach/Single Use

Remove poison or bad omen on active or AFK Hermit. OR can be attached to prevent poison or bad omen.

Fire Charge
Common
Series 2: Alter Ego
Effect: Single Use

Discard 1 item, effect or AFK Hermit card on your board. You can use another single use effect card this turn.

Iron Armour
Common
Series 2: Alter Ego
Effect: Attach

Prevent up to 20hp damage taken.

Piston
Common
Series 2: Alter Ego
Effect: Single Use

Move 1 of your attached item cards to an adjacent active or AFK Hermit row.

Potion of Slowness
Common
Series 2: Alter Ego
Effect: Single Use

Opponent must use their active Hermit's first attack on their next turn.

Shield
Common
Series 2: Alter Ego
Effect: Attach

Prevent up to 60hp damage for 1 turn. Discard following any damage taken.

Splash Healing Potion II
Rare
Series 2: Alter Ego
Effect: Single Use

Heal each of your active and AFK Hermits 30hp.

Teleportation Pearl
Common
Series 2: Alter Ego
Effect: Single Use

Move your active Hermit and any attached cards to an open slot on your board. Subtract 10 health from this Hermit.