290 HP
Flip a coin as many times as you want. Add 20hp damage for every heads. If tails is flipped, your turn is over and this attack deals 0 damage. You must flip a coin at least once. Can not be combines with Fortune card.
300 HP
260 HP
270 HP
If you have less AFK Hermits than your opponent, deal an additional 40hp damage.
250 HP
For each of your AFK BdoubleO100s or Tango Teks, add an additional 40hp damage up to a maximum of 80hp damage.
270 HP
280 HP
Flip a coin. If heads, this attack poisons your opponent. Poison (status effect) deals an additional 20hp damage at the end of your turn, every turn until poisoned Hermit is down to 10hp. Ignores all armour. Continues to poison if health is recovered. Poison status does not knock out opponent.
290 HP
250 HP
All of your opponent's coin flips are tails for the next 3 turns.
When the Hermit this card is attached to is knocked out, choose 1 of its attached item cards and return it to your hand.
Opponent takes 20hp damage after their attack.
Do 40hp damage to an AFK Hermit of your choice.
Remove poison or bad omen on active or AFK Hermit. OR can be attached to prevent poison or bad omen.
Discard 1 item, effect or AFK Hermit card on your board. You can use another single use effect card this turn.
Prevent up to 20hp damage taken.
Move 1 of your attached item cards to an adjacent active or AFK Hermit row.
Opponent must use their active Hermit's first attack on their next turn.
Prevent up to 60hp damage for 1 turn. Discard following any damage taken.
Heal each of your active and AFK Hermits 30hp.
Move your active Hermit and any attached cards to an open slot on your board. Subtract 10 health from this Hermit.