Explorer Starter Deck

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Explorer Explorer
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Total Cards: 42
Total Hermits: 9
Total Effects: 12
Total Items: 21
Total Commons: 34
Total Rares: 8
Total Ultra Rares: 0
1RareAnvil
1RareBook of Efficiency
1CommonBook of Vanishing
1CommonBow
1RareControl Cube
21CommonExplorer
1CommonFlint and Steel
1CommonFrenchralis
1RareGolden Axe
1RareGrand Architect
1RareHotGuy
1RareIskallman
1CommonJoeHills
1CommonLead
1CommonPoe Poe Skizz
1CommonShield
1CommonSkizzleman
1CommonTeleportation Pearl
1CommonWater Bucket
1CommonWeak Healing Potion
1RareZedaph
1CommoniJevin
Explorer Grand Architect
Rare
Series 2: Alter Ego

250 HP

any
Seeing Double
40
ExplorerExplorerExplorer
Amnesia
100

Your opponent can not use the same attack they used on their previous turn.

Explorer Iskallman
Rare
Series 2: Alter Ego

260 HP

any
Iskall...Maaan
40
ExplorerExplorer
Good Deed
50

You can choose to remove 50hp from its Hermit and give it to any AFK Hermit on the board.

Explorer iJevin
Common
Series 2: Alter Ego

250 HP

Explorer
Got 'Em
60
ExplorerExplorerany
Jevination
90
Explorer JoeHills
Common
Series 2: Alter Ego

270 HP

any
Howdy
30
ExplorerExplorerany
Haiku
90
Explorer Frenchralis
Common
Series 2: Alter Ego

290 HP

Explorer
Bonjour
60
ExplorerExplorer
La Baguette
80
Explorer HotGuy
Rare
Series 2: Alter Ego

280 HP

Explorer
Velocite
50
ExplorerExplorer
HotGuy
80

When used with bow effect card, the bow card does double damage to the chosen AFK opposing Hermit.

Explorer Skizzleman
Common
Series 2: Alter Ego

280 HP

any
Laugh Attack
40
ExplorerExplorerany
Bear Hug
90
Explorer Poe Poe Skizz
Common
Series 2: Alter Ego

300 HP

any
Citation Smackdown
40
Explorerany
Pig Poo
70
Explorer Zedaph
Rare
Series 2: Alter Ego

290 HP

ExplorerExplorer
Get Dangled
80
Explorer
Sheep Stare
50

Flip a coin. If heads, opponent must flip a coinon their next turn. If opponent flips heads, their attack damages themselves. If they choose not to attack or go AFK, no coin flip is necessary. Only applies to Hermit attacks, not effect cards.

Explorer
Common
Series 2: Alter Ego

Explorer
Anvil
Rare
Series 2: Alter Ego
Effect: Single Use

Do 30hp damage to your opponent's Hermit directly opposite your active Hermit on the board and 10hp damage to each of their Hermits to the left of it.

Book of Efficiency
Rare
Series 2: Alter Ego
Effect: Single Use

Use an attack from your active Hermit without having the necessary item cards attached.

Book of Vanishing
Common
Series 2: Alter Ego
Effect: Single Use

Your opponent is forced to discard their active Hermit's attached effect card.

Bow
Common
Series 2: Alter Ego
Effect: Single Use

Do 40hp damage to an AFK Hermit of your choice.

Water Bucket
Common
Series 2: Alter Ego
Effect: Attach/Single Use

Remove burn on active or AFK Hermit. OR can be attached to prevent burn.

Control Cube
Rare
Series 2: Alter Ego
Effect: Attach

Attach to any active or AFK Hermit. Item cards attached to this Hermit are treated as wild. This card is permanently attached until the Hermit it's attached to is knocked out.

Flint and Steel
Common
Series 2: Alter Ego
Effect: Single Use

Discard your hand. Draw 3 cards. Can be used even if you do not have any cards in your hand.

Golden Axe
Rare
Series 2: Alter Ego
Effect: Single Use

Do an additional 20hp damage for every item attached to your opponent's active Hermit up to a maximum of 80hp damage. x2 item cards are equal to 2 items.

Lead
Common
Series 2: Alter Ego
Effect: Single Use

Move 1 of your opponent's active Hermit item cards to any of their AFK Hermits. Receiving Hermit must have open item card slot.

Shield
Common
Series 2: Alter Ego
Effect: Attach

Prevent up to 60hp damage for 1 turn. Discard following any damage taken.

Teleportation Pearl
Common
Series 2: Alter Ego
Effect: Single Use

Move your active Hermit and any attached cards to an open slot on your board. Subtract 10 health from this Hermit.

Weak Healing Potion
Common
Series 2: Alter Ego
Effect: Single Use

Heal active or AFK Hermit 30hp.