Farmer Starter Deck

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Farmer Farmer
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Total Cards: 42
Total Hermits: 9
Total Effects: 12
Total Items: 21
Total Commons: 34
Total Rares: 8
Total Ultra Rares: 0
1RareChest
1RareCrossbow
1RareDocm77
1CommonDwarf Impulse
1RareEmerald
21CommonFarmer
1CommonFire Charge
1CommonHorse Head Hypno
1CommonImpulseSV
1CommonIron Armour
1CommonIron Sword
1CommonIskallman
1RareJoeHills
1RareLava Bucket
1CommonLightning Rod
1CommonMilk Bucket
1CommonPiston
1RarePotato Boy
1CommonPotion of Weakness
1CommonSplash Healing Potion
1RareTango Tek
1CommonXisumavoid
Farmer Docm77
Rare
Series 2: Alter Ego

280 HP

any
Shadow Tech
40
FarmerFarmer
World Eater
80

Flip a coin. If heads, attack damage doubles. If tails, attack damage is halved.

Farmer Horse Head Hypno
Common
Series 2: Alter Ego

260 HP

any
I.O.U.
40
FarmerFarmerFarmer
Profit
100
Farmer ImpulseSV
Common
Series 2: Alter Ego

270 HP

any
Shovel Shuffle
30
Farmerany
IAttack
70
Farmer Dwarf Impulse
Common
Series 2: Alter Ego

250 HP

any
Beard Bash
40
Farmerany
Diggy Diggy
70
Farmer Iskallman
Common
Series 2: Alter Ego

260 HP

any
Troll
40
FarmerFarmerFarmer
Diamond Rain
100
Farmer JoeHills
Rare
Series 2: Alter Ego

270 HP

Farmer
Grow Hills
50
FarmerFarmerany
Time Skip
90

Flip a coin. If heads, opponent skips next turn. Status effects still apply. They still draw a card and they may choose to make their active Hermit go AFK. "Time Skip" can not be used consecutively if successful. Opponent can not skip 2 consecutive turns.

Farmer Potato Boy
Rare
Series 2: Alter Ego

270 HP

FarmerFarmerany
Volcarbo
90
any
Peace & Love
0

Heal Hermit directly to the left and right of this card for 40hp.

Farmer Tango Tek
Rare
Series 2: Alter Ego

290 HP

Farmer
Skadoodle
50
FarmerFarmerFarmer
Extra Flee
100

At the end of your turn, both players must replace active Hermits with AFK Hermits. Opponent replaces their Hermit first. If there are no AFK Hermits, active Hermit remains in battle.

Farmer Xisumavoid
Common
Series 2: Alter Ego

300 HP

Farmer
Oh My Days
60
FarmerFarmerany
Jeez
90
Farmer
Common
Series 2: Alter Ego

Farmer
Lava Bucket
Rare
Series 2: Alter Ego
Effect: Single Use

Burn opposing active Hermit. Burn adds 20hp damage at the end of each of your turns.

Milk Bucket
Common
Series 2: Alter Ego
Effect: Attach/Single Use

Remove poison or bad omen on active or AFK Hermit. OR can be attached to prevent poison or bad omen.

Chest
Rare
Series 2: Alter Ego
Effect: Single Use

Look through your discard pile and select 1 card to return to your hand. Can not return "Clock" to your hand.

Crossbow
Rare
Series 2: Alter Ego
Effect: Single Use

Do an additional 20hp damage to up to 3 Hermits of your choice. Can not apply the damage to the same Hermit more than once.

Emerald
Rare
Series 2: Alter Ego
Effect: Single Use

Steal or swap the attached effect card of your opponent's active Hermit.

Fire Charge
Common
Series 2: Alter Ego
Effect: Single Use

Discard 1 item, effect or AFK Hermit card on your board. You can use another single use effect card this turn.

Iron Armour
Common
Series 2: Alter Ego
Effect: Attach

Prevent up to 20hp damage taken.

Iron Sword
Common
Series 2: Alter Ego
Effect: Single Use

Do an additional 20hp damage.

Lightning Rod
Common
Series 2: Alter Ego
Effect: Attach

Attach to any of your active or AFK Hermits. All damage done to you on your opponent's next turn is taken by the Hermit this card is attached to. Discard after damage is taken.

Piston
Common
Series 2: Alter Ego
Effect: Single Use

Move 1 of your attached item cards to an adjacent active or AFK Hermit row.

Potion of Weakness
Common
Series 2: Alter Ego
Effect: Single Use

Opponent's active Hermit type is now weak to your active Hermit type for 3 turns.

Splash Healing Potion
Common
Series 2: Alter Ego
Effect: Single Use

Heal each of your active and AFK Hermits 20hp.