Speedrunner Starter Deck

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Speedrunner Speedrunner
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Total Cards: 42
Total Hermits: 9
Total Effects: 12
Total Items: 21
Total Commons: 34
Total Rares: 8
Total Ultra Rares: 0
1RareBad Omen
1CommonBeetleJhost
1CommonBook of Vanishing
1CommonChainmail Armour
1RareCubfan135
1RareDiamond Sword
1CommonElven Cookie
1RareEvil Jevin
1CommonFlint and Steel
1CommonGrand Architect
1CommonHotGuy
1RareInvisibility Potion
1RareJingler
1CommonPotion of Slowness
1CommonRenbob
21CommonSpeedrunner
1RareSpyglass
1CommonSteampunk Tango
1CommonTNT
1CommonTeleportation Pearl
1CommonWeak Healing Potion
1RareiJevin
Speedrunner Cubfan135
Rare
Series 2: Alter Ego

260 HP

any
Dash
40
SpeedrunnerSpeedrunnerSpeedrunner
Let's Go
100

After attack, you can choose to go AFK.

Speedrunner Jingler
Rare
Series 2: Alter Ego

280 HP

Speedrunner
Jingled
50
SpeedrunnerSpeedrunnerany
Deception
80

Flip a coin. If heads, opponent must discard a card from their hand.

Speedrunner Grand Architect
Common
Series 2: Alter Ego

270 HP

Speedrunner
Oxidize
60
SpeedrunnerSpeedrunnerany
Crossover
90
Speedrunner iJevin
Rare
Series 2: Alter Ego

300 HP

any
Your Boi
30
SpeedrunnerSpeedrunnerany
Peace Out
90

After attack, your opponent must choose an AFK Hermit to replace their active Hermit, unless they have no AFK Hermits.

Speedrunner Evil Jevin
Rare
Series 2: Alter Ego

280 HP

Speedrunner
Ambush
60
SpeedrunnerSpeedrunner
Emerge
80

Flip a coin. If heads, look through your discard pile and choose 1 Hermit to return to your hand.

Speedrunner BeetleJhost
Common
Series 2: Alter Ego

290 HP

Speedrunner
Expand
50
SpeedrunnerSpeedrunnerSpeedrunner
Chroma
100
Speedrunner Renbob
Common
Series 2: Alter Ego

290 HP

any
Gas Money
30
SpeedrunnerSpeedrunnerSpeedrunner
Road Trip
100
Speedrunner HotGuy
Common
Series 2: Alter Ego

300 HP

any
6-Pack
30
SpeedrunnerSpeedrunnerany
Spray on Tan
90
Speedrunner Steampunk Tango
Common
Series 2: Alter Ego

250 HP

Speedrunner
Create
60
Speedrunnerany
Automate
70
Speedrunner
Common
Series 2: Alter Ego

Speedrunner
Bad Omen
Rare
Series 2: Alter Ego
Effect: Single Use

All of your opponent's coin flips are tails for the next 3 turns.

Book of Vanishing
Common
Series 2: Alter Ego
Effect: Single Use

Your opponent is forced to discard their active Hermit's attached effect card.

Chainmail Armour
Common
Series 2: Alter Ego
Effect: Attach

Prevents any damage from effect cards and any damage redirected by effect cards to the Hermit this card is attached to.

Diamond Sword
Rare
Series 2: Alter Ego
Effect: Single Use

Do an additional 40hp damage.

Elven Cookie
Common
Series 2: Alter Ego
Effect: Single Use

Swap your active Hermit with one of your AFK Hermits after attacking.

Flint and Steel
Common
Series 2: Alter Ego
Effect: Single Use

Discard your hand. Draw 3 cards. Can be used even if you do not have any cards in your hand.

Invisibility Potion
Rare
Series 2: Alter Ego
Effect: Single Use

Your opponent must flip a coin on their next attack. If heads, their attack misses. If tails, their attack does double the damage. If attack is not attempted, you remain invisible until it is. Only applies to Hermit attacks, not effect cards. Going AFK removes invisibility.

Potion of Slowness
Common
Series 2: Alter Ego
Effect: Single Use

Opponent must use their active Hermit's first attack on their next turn.

Spyglass
Rare
Series 2: Alter Ego
Effect: Single Use

Look through your opponent's hand. Flip a coin. If heads, opponent chooses 1 of those cards to discard.

Teleportation Pearl
Common
Series 2: Alter Ego
Effect: Single Use

Move your active Hermit and any attached cards to an open slot on your board. Subtract 10 health from this Hermit.

TNT
Common
Series 2: Alter Ego
Effect: Single Use

Do an additional 60hp damage. You also take 20hp damage.

Weak Healing Potion
Common
Series 2: Alter Ego
Effect: Single Use

Heal active or AFK Hermit 30hp.